Unliving Resolve
The dead feel no fear: all units gain tenacity and shrug off crowd control.
- All classes: +0.2 Tenacity
Faction
Relentless attrition: fearless expendable dead, army-wide tenacity, and damage-reduction grinds, but brittle against magic.
| Unit | Class | Cost | HP | Damage | Type | Atk/s | Range | Pierce | Cut | Crush | Magic | Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Swordsman | Infantry | 100 | 150 | 35 | Cut | 0.333 | 2 | 0 | 0 | 0 | 0 | 5 |
| Spearman | Infantry | 100 | 175 | 32 | Pierce | 0.333 | 12 | 0 | 0 | 0 | 0 | 5 |
| Archer | Ranged | 100 | 80 | 35 | Pierce | 0.333 | 40 | 0 | 0 | 0 | 25 | 5 |
| Knight | Infantry | 150 | 250 | 50 | Cut | 0.333 | 2 | 50 | 100 | 0 | 0 | 5 |
| Light Cavalry | Cavalry | 200 | 300 | 50 | Cut | 0.667 | 2 | 50 | 50 | 0 | 0 | 5 |
| Heavy Cavalry | Cavalry | 200 | 300 | 60 | Pierce | 0.333 | 4 | 0 | 0 | 0 | 0 | 5 |
| Cavalry Archer | Cavalry | 200 | 120 | 40 | Pierce | 0.333 | 40 | 0 | 0 | 0 | 0 | 5 |
| Mage | Ranged | 150 | 100 | 20 | Magic | 0.333 | 30 | 0 | 0 | 0 | 100 | 5 |
| Cavalry Mage | Cavalry | 300 | 150 | 35 | Magic | 0.333 | 30 | 0 | 0 | 0 | 0 | 5 |
| Catapult | Siege | 500 | 300 | 50 | Crush | 0.11 | 60 | 300 | 0 | 0 | 0 | 5 |
| Priest | Support | 150 | 100 | 10 | Crush | 0.667 | 2 | 25 | 0 | 0 | 100 | 5 |
| Cavalry Priest | Support | 300 | 150 | 20 | Crush | 0.667 | 2 | 0 | 0 | 0 | 0 | 5 |
| Ogre | Infantry | 750 | 900 | 120 | Cut | 0.333 | 2.6 | 50 | 100 | 0 | 0 | 5 |
The dead feel no fear: all units gain tenacity and shrug off crowd control.
Frozen sinews resist slows, keeping the horde marching forward.
Necrotic flesh hardens infantry against cuts and crushing blows.
A first shipment of expendable dead swells the ranks each round.
Melee attackers hit harder as the horde drains the living.
A larger shipment of raised soldiers and archers reinforces the line every round.
The whole army takes reduced damage, grinding down anything that stands its ground.
Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.
Cheap spear-fodder is re-knit into hardened skeletal swordsmen.
Bloated undead bodies gain massive health, though they stay slow to fall.
An overwhelming shipment of expendable dead floods the field every round.
Unlocks the dreaded Cavalry Mage, mounted lich-lords wielding death magic.
Army-wide tenacity and damage reduction make the horde nearly impossible to break.
Light cavalry are reforged into death knights, elite heavy horsemen of the grave.
Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.
All live factions currently receive the shared armory item list.
| Item | Cost | Targets | Effect |
|---|---|---|---|
| Horse Barding | 180 | Cavalry | +6 crush armor to cavalry. +6 CrushArmor |
| Leather Boots | 120 | Infantry | +15% move speed to infantry. +15% MoveSpeed |
| Iron Horseshoes | 150 | Cavalry | +15% move speed to cavalry. +15% MoveSpeed |
| Fletched Quiver | 150 | Ranged | +12% attack speed to ranged. +12% AttackSpeed |
| War Rations | 220 | All classes | +15% health to all units. +15% Health |
| Reinforced Shields | 180 | Infantry | +5 cut & pierce armor to infantry. +5 CutArmor, +5 PierceArmor |
| Warding Charms | 200 | All classes | +6 magic armor to all units. +6 MagicArmor |
| Whetstone | 150 | Infantry | +12% attack damage to infantry. +12% AttackDamage |