Unit page

Heavy Cavalry

Heavy Cavalry variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Portraits

Western Kingdoms Heavy Cavalry portrait
Western Kingdoms Heavy Cavalry

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
BarbariansHeavy CavalryCavalry20030060Pierce0.333400005
DwarvesHeavy CavalryCavalry20040030Crush0.333250505005
High ElvesHeavy CavalryCavalry20030060Pierce0.333400005
Night ElvesHeavy CavalryCavalry20030060Pierce0.333400005
OrcsHeavy CavalryCavalry20030060Pierce0.333400005
UndeadHeavy CavalryCavalry20030060Pierce0.333400005
Undead (Alt Slot)Heavy CavalryCavalry20030060Pierce0.333400005
Western KingdomsHeavy CavalryCavalry20030060Pierce0.333400005
Wood ElvesHeavy CavalryCavalry20030060Pierce0.333400005

Availability

Barbarians

Barbarians Heavy Cavalry

Barbarians fields the Heavy Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Reckless Charge

Cavalry gain move speed to slam into the enemy first.

  • Cavalry: +15% MoveSpeed

War Cry

The whole army swings faster but shrugs off less punishment.

  • All classes: +10% AttackSpeed, -2 CutArmor

Thick Hides

Tougher bodies help fragile berserkers survive the opening clashes.

  • All classes: +12% Health

Thundering Hooves

Cavalry charge in faster and hit far harder on impact.

  • Cavalry: +20% AttackDamage, +12% MoveSpeed

Undying Fury

Army-wide frenzy: everyone attacks and moves faster, damage soaring but hides thinning.

  • All classes: +20% AttackDamage, +15% AttackSpeed, +10% MoveSpeed, -3 CutArmor

Warlord's Host

Two elite Heavy Cavalry ride with your army every round.

  • 2 free Heavy Cavalry each round

Devastators

Transform your Swordsmen into Heavy Cavalry and pump their charge damage.

  • Transforms Swordsman into Heavy Cavalry
  • Cavalry: +15% AttackDamage

Dwarves

Dwarves Heavy Cavalry

Dwarves fields the Heavy Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 400 health, 30 listed damage, and 2 primary range.

Cost200
ClassCavalry
Health400
Damage30
Range2
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • Mobility gives it good engage and repositioning windows.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary30Crush0-20.3332Projectile, 25 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Deep Roots

The whole army resists crowd control and slows, refusing to be moved.

  • All classes: +0.2 Tenacity, +0.2 SlowResist

Master Smiths

Grinding attacks: all units gain attack damage but the army moves even slower.

  • All classes: +20% AttackDamage, -10% MoveSpeed

Mountain Kings

A free elite Knight shipment and army-wide health and damage reduction turn the line into a fortress.

  • All classes: +20% Health, +0.1 DamageReduction

Living Bulwark

Transforms the whole spear line into Heavy Cavalry battering rams with fortress-grade armor.

  • Transforms Spearman into Heavy Cavalry
  • Cavalry: +8 CrushArmor, +8 PierceArmor

Unbreakable

The entire army takes 20% less damage and cannot be slowed or controlled.

  • All classes: +0.2 DamageReduction, +0.4 SlowResist, +0.4 Tenacity

Ancestral Forge

Upgrades your Knights into thundering Heavy Cavalry and unlocks buyable Cavalry Archers to grind from range.

  • Transforms Knight into Heavy Cavalry

High Elves

High Elves Heavy Cavalry

High Elves fields the Heavy Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Warded Silk

Enchanted vestments grant every soldier flat magic armor against enemy spellcasters.

  • All classes: +5 MagicArmor

Mistwardens

Fragile bodies are shielded by warding mist, granting army-wide magic armor and damage reduction.

  • All classes: +6 MagicArmor, +0.1 DamageReduction

Silvered Lancers

Light Cavalry are drilled into disciplined Cavalry Archers for mobile precision fire.

  • Cavalry: +10% MoveSpeed

Aegis of Silvermoon

A radiant ward blankets the army with heavy magic armor, damage reduction, and tenacity.

  • All classes: +10 MagicArmor, +0.15 DamageReduction, +0.3 Tenacity

Night Elves

Night Elves Heavy Cavalry

Night Elves fields the Heavy Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Fleet-Footed

All units move faster, letting your army dictate every engagement.

  • All classes: +12% MoveSpeed

Evasive Maneuvers

Cavalry shrug off slows, keeping their kiting speed under fire.

  • Cavalry: +0.3 SlowResist

Shadow Cloaks

Woven shadow grants every unit magic armor to survive the first exchange.

  • All classes: +4 MagicArmor, +3 PierceArmor

Chilling Aura

Your cavalry radiate cold, and their own move speed climbs to press the slow.

  • Cavalry: +15% MoveSpeed, +0.2 SlowResist

Wild Hunt

Spearmen abandon the line and ride out as fast Light Cavalry raiders.

  • Cavalry: +10% MoveSpeed

Shadowmeld

The whole army becomes untouchable, gaining army-wide damage reduction and speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed

Frostbite Volley

Ranged fire chills the enemy while your own army resists their counter-slows.

  • All classes: +0.3 SlowResist, +0.2 Tenacity

Dread Riders

Light Cavalry ascend into Heavy Cavalry shock riders that hit and vanish.

  • Transforms Light Cavalry into Heavy Cavalry
  • Cavalry: +15% AttackDamage, +10% MoveSpeed

Orcs

Orcs Heavy Cavalry

Orcs fields the Heavy Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Raider Ponies

Cavalry gallop faster into the fray.

  • Cavalry: +15% MoveSpeed

Bloodlust

The scent of battle quickens every attack across the horde.

  • All classes: +12% AttackSpeed

Savage Strength

Infantry and cavalry alike smash with devastating force.

  • Infantry, Cavalry: +20% AttackDamage

Wolf Riders

Your Light Cavalry mount ferocious wolves, becoming Heavy Cavalry shock troops.

  • Transforms Light Cavalry into Heavy Cavalry
  • Cavalry: +10% MoveSpeed

Frenzy

Whipped into a killing rage, the horde attacks faster and fears nothing.

  • Infantry, Cavalry: +18% AttackSpeed, +0.2 Tenacity

War Drums

Pounding drums drive the whole army onward, hardening it against pain.

  • All classes: +10% MoveSpeed, +0.08 DamageReduction

Unstoppable Horde

The entire army becomes an unrelenting juggernaut, tougher and unshakeable.

  • All classes: +25% Health, +0.1 DamageReduction, +0.25 Tenacity

Undead

Undead Heavy Cavalry

Undead fields the Heavy Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Soul Leech

Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.

  • Cavalry: +20% AttackDamage, +15% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Abyssal Knights

Light cavalry are reforged into death knights, elite heavy horsemen of the grave.

  • Transforms Light Cavalry into Heavy Cavalry
  • Cavalry: +15% AttackDamage, +6 CutArmor

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor

Undead (Alt Slot)

Undead (Alt Slot) Heavy Cavalry

Undead (Alt Slot) fields the Heavy Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Soul Leech

Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.

  • Cavalry: +20% AttackDamage, +15% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Abyssal Knights

Light cavalry are reforged into death knights, elite heavy horsemen of the grave.

  • Transforms Light Cavalry into Heavy Cavalry
  • Cavalry: +15% AttackDamage, +6 CutArmor

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor
Western Kingdoms Heavy Cavalry portrait
Western Kingdoms Heavy Cavalry

Western Kingdoms

Western Kingdoms Heavy Cavalry

Western Kingdoms fields the Heavy Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Drill Formations

Rigorous drilling toughens the whole army against the first shock of battle.

  • All classes: +10% Health

Field Chaplains

Battlefield priests steady the ranks, hardening every soldier against wounds.

  • All classes: +0.06 DamageReduction

Marching Orders

Well-drilled movement lets your army reach and hold the center faster.

  • All classes: +12% MoveSpeed

Tempered Steel

Master smiths sharpen every blade and lance in the kingdom's service.

  • All classes: +15% AttackDamage

Knights of the Realm

Foot spearmen take up horse and lance, converting your line into heavy cavalry.

  • Transforms Spearman into Heavy Cavalry

The King's Charge

The crown fields its finest: a shipment of paladin-grade heavy cavalry each round.

  • 3 free Heavy Cavalry each round

Paladin Orders

Your knights are anointed as paladins, gaining holy resilience and crushing power.

  • Transforms Knight into Heavy Cavalry
  • Cavalry: +8 MagicArmor, +15% AttackDamage

Grand Crusade

United under one banner, the entire army fights harder, tougher, and unbroken.

  • All classes: +15% AttackDamage, +15% Health, +0.08 DamageReduction

Wood Elves

Wood Elves Heavy Cavalry

Wood Elves fields the Heavy Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 60 listed damage, and 4 primary range.

Cost200
ClassCavalry
Health300
Damage60
Range4
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary60Pierce0-40.3331Projectile, 40 armor pen
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Forest Stride

The whole army moves faster, letting you dictate every engagement.

  • All classes: +12% MoveSpeed

Lithe Footwork

Skirmishers resist slows, keeping their speed advantage against snares.

  • All classes: +0.3 SlowResist

Glade Runners

Cavalry surge in speed for devastating hit-and-run raids.

  • Cavalry: +20% MoveSpeed

The Wild Hunt

Every Knight becomes a Cavalry Archer, and the whole horde rides faster.

  • Cavalry: +15% MoveSpeed

Ghostwalkers

The army shrugs off a portion of all incoming damage while keeping its speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed