Faction upgrades
Tech Trees
All tiered faction techs from Assets/Upgrades/Specs, grouped by live faction.
Undead
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Unliving Resolve | 1 | The dead feel no fear: all units gain tenacity and shrug off crowd control. | All classes: +0.2 Tenacity |
| Grave Chill | 1 | Frozen sinews resist slows, keeping the horde marching forward. | All classes: +0.25 SlowResist, +10% MoveSpeed |
| Rotting Hide | 1 | Necrotic flesh hardens infantry against cuts and crushing blows. | Infantry: +5 CutArmor, +4 CrushArmor |
| Pauper's Grave | 1 | A first shipment of expendable dead swells the ranks each round. | 3 free Spearman each round |
| Leeching Blades | 1 | Melee attackers hit harder as the horde drains the living. | Infantry: +15% AttackDamage |
| Endless Dead | 2 | A larger shipment of raised soldiers and archers reinforces the line every round. | 3 free Swordsman each round 2 free Archer each round |
| Attrition Ward | 2 | The whole army takes reduced damage, grinding down anything that stands its ground. | All classes: +0.15 DamageReduction |
| Soul Leech | 2 | Cavalry become life-draining raiders, gaining attack and bulk to outlast foes. | Cavalry: +20% AttackDamage, +15% Health |
| Bone Legion | 2 | Cheap spear-fodder is re-knit into hardened skeletal swordsmen. | Transforms Spearman into Swordsman Infantry: +10% Health |
| Cryptbound Flesh | 2 | Bloated undead bodies gain massive health, though they stay slow to fall. | All classes: +25% Health |
| Death's Tide | 3 | An overwhelming shipment of expendable dead floods the field every round. | 5 free Spearman each round 3 free Swordsman each round |
| Lich Ascendant | 3 | Unlocks the dreaded Cavalry Mage, mounted lich-lords wielding death magic. | Unlocks Cavalry Mage for 275 gold |
| Undying Horde | 3 | Army-wide tenacity and damage reduction make the horde nearly impossible to break. | All classes: +0.3 Tenacity, +0.15 DamageReduction |
| Abyssal Knights | 3 | Light cavalry are reforged into death knights, elite heavy horsemen of the grave. | Transforms Light Cavalry into Heavy Cavalry Cavalry: +15% AttackDamage, +6 CutArmor |
| Wardstone Bones | 3 | Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army. | All classes: +8 MagicArmor |
Barbarians
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Bloodlust | 1 | All infantry hit harder, trading defense for raw offense. | Infantry: +15% AttackDamage |
| Reckless Charge | 1 | Cavalry gain move speed to slam into the enemy first. | Cavalry: +15% MoveSpeed |
| War Cry | 1 | The whole army swings faster but shrugs off less punishment. | All classes: +10% AttackSpeed, -2 CutArmor |
| Raiding Party | 1 | A pair of Swordsmen joins your army each round to press the attack early. | 2 free Swordsman each round |
| Thick Hides | 1 | Tougher bodies help fragile berserkers survive the opening clashes. | All classes: +12% Health |
| Berserker Rage | 2 | Infantry go into a frenzy: much faster attacks at the cost of armor. | Infantry: +25% AttackSpeed, -3 PierceArmor |
| Raider Horde | 2 | Transform your Spearmen into hard-charging Light Cavalry. | Transforms Spearman into Light Cavalry |
| Champions | 2 | Two Knights reinforce your line every round. | 2 free Knight each round |
| Thundering Hooves | 2 | Cavalry charge in faster and hit far harder on impact. | Cavalry: +20% AttackDamage, +12% MoveSpeed |
| Headhunters | 2 | Unlocks buyable Cavalry Archers to harass and finish routing foes. | Unlocks Cavalry Archer for 220 gold |
| Undying Fury | 3 | Army-wide frenzy: everyone attacks and moves faster, damage soaring but hides thinning. | All classes: +20% AttackDamage, +15% AttackSpeed, +10% MoveSpeed, -3 CutArmor |
| Warlord's Host | 3 | Two elite Heavy Cavalry ride with your army every round. | 2 free Heavy Cavalry each round |
| Devastators | 3 | Transform your Swordsmen into Heavy Cavalry and pump their charge damage. | Transforms Swordsman into Heavy Cavalry Cavalry: +15% AttackDamage |
| Blood Frenzy | 3 | Ranged berserkers unload with brutal attack speed and extra bite. | Ranged: +30% AttackSpeed, +10% AttackDamage |
| War Beasts | 3 | Unlocks buyable Cavalry Mages to unleash raw magical destruction from the saddle. | Unlocks Cavalry Mage for 300 gold |
High Elves
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Keen Fletching | 1 | Elven arrowsmiths hone every shaft, boosting the attack damage of all ranged units. | Ranged: +15% AttackDamage |
| Warded Silk | 1 | Enchanted vestments grant every soldier flat magic armor against enemy spellcasters. | All classes: +5 MagicArmor |
| Swift Quivers | 1 | Drilled loosing cadence increases the attack speed of Archers and Cavalry Archers. | Ranged: +15% AttackSpeed |
| Sentinel Scouts | 1 | A pair of veteran Archers reinforces your line each round. | 2 free Archer each round |
| Arcane Apprentices | 1 | Unlock the Mage as a buyable elite spellcaster for your roster. | Unlocks Mage for 200 gold |
| Spellweave Focus | 2 | Layered incantations stack magic damage, sharply raising the attack damage of all spellcasters. | Ranged: +25% AttackDamage |
| Mistwardens | 2 | Fragile bodies are shielded by warding mist, granting army-wide magic armor and damage reduction. | All classes: +6 MagicArmor, +0.1 DamageReduction |
| Moonfire Arrows | 2 | Archers are reforged into Mages, trading volleys for searing precision magic. | Transforms Archer into Mage |
| Silvered Lancers | 2 | Light Cavalry are drilled into disciplined Cavalry Archers for mobile precision fire. | Transforms Light Cavalry into Cavalry Archer Cavalry: +10% MoveSpeed |
| Bladesingers | 2 | Three elite Swordsmen shipped each round steady the fragile Elven front line. | 3 free Swordsman each round |
| Starfall Volley | 3 | A shipment of elite Mages descends each round to rain devastating magic on the center. | 3 free Mage each round |
| High Magisters | 3 | Every spellcaster ascends: massively increased magic damage and attack speed for all ranged units. | Ranged: +30% AttackDamage, +20% AttackSpeed |
| Sunreaver Ascension | 3 | Cavalry Archers ascend into Cavalry Mages, weaving devastating magic from the saddle. | Transforms Cavalry Archer into Cavalry Mage Ranged: +6 MagicArmor |
| Aegis of Silvermoon | 3 | A radiant ward blankets the army with heavy magic armor, damage reduction, and tenacity. | All classes: +10 MagicArmor, +0.15 DamageReduction, +0.3 Tenacity |
| Dragonhawk Riders | 3 | Unlock the Cavalry Mage as a buyable elite and reinforce with a free pair each round. | Unlocks Cavalry Mage for 350 gold 2 free Cavalry Mage each round |
Night Elves
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Fleet-Footed | 1 | All units move faster, letting your army dictate every engagement. | All classes: +12% MoveSpeed |
| Poisoned Arrows | 1 | Ranged units gain attack damage that bleeds enemies during long trades. | Ranged: +15% AttackDamage |
| Scout Riders | 1 | A free pair of Cavalry Archers arrives each round to harass the flanks. | 2 free Cavalry Archer each round |
| Evasive Maneuvers | 1 | Cavalry shrug off slows, keeping their kiting speed under fire. | Cavalry: +0.3 SlowResist |
| Shadow Cloaks | 1 | Woven shadow grants every unit magic armor to survive the first exchange. | All classes: +4 MagicArmor, +3 PierceArmor |
| Chilling Aura | 2 | Your cavalry radiate cold, and their own move speed climbs to press the slow. | Cavalry: +15% MoveSpeed, +0.2 SlowResist |
| Barbed Quivers | 2 | Ranged units fire faster and hit harder, turning kiting into attrition. | Ranged: +18% AttackSpeed, +3 PierceArmor |
| Wild Hunt | 2 | Spearmen abandon the line and ride out as fast Light Cavalry raiders. | Transforms Spearman into Light Cavalry Cavalry: +10% MoveSpeed |
| Glaive Warband | 2 | A free warband of Light Cavalry reinforces every round for relentless raids. | 3 free Light Cavalry each round |
| Venom Casters | 2 | Unlock Cavalry Mages who ride down foes while stacking crippling slows. | Unlocks Cavalry Mage for 250 gold |
| Moonrider Legion | 3 | A powerful free shipment of elite Cavalry Archers arrives to break stalemates. | 4 free Cavalry Archer each round |
| Shadowmeld | 3 | The whole army becomes untouchable, gaining army-wide damage reduction and speed. | All classes: +0.15 DamageReduction, +10% MoveSpeed |
| Horsebow Mastery | 3 | Foot Archers become mounted Cavalry Archers with a lethal edge to their volleys. | Transforms Archer into Cavalry Archer Ranged: +20% AttackDamage |
| Frostbite Volley | 3 | Ranged fire chills the enemy while your own army resists their counter-slows. | Ranged: +20% AttackSpeed All classes: +0.3 SlowResist, +0.2 Tenacity |
| Dread Riders | 3 | Light Cavalry ascend into Heavy Cavalry shock riders that hit and vanish. | Transforms Light Cavalry into Heavy Cavalry Cavalry: +15% AttackDamage, +10% MoveSpeed |
Western Kingdoms
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Drill Formations | 1 | Rigorous drilling toughens the whole army against the first shock of battle. | All classes: +10% Health |
| Shield Wall | 1 | Interlocked shields grant your infantry solid protection against blades and arrows. | Infantry: +5 CutArmor, +4 PierceArmor |
| Squires | 1 | A pair of veteran knights ride to reinforce your line each round. | 2 free Knight each round |
| Field Chaplains | 1 | Battlefield priests steady the ranks, hardening every soldier against wounds. | All classes: +0.06 DamageReduction |
| Marching Orders | 1 | Well-drilled movement lets your army reach and hold the center faster. | All classes: +12% MoveSpeed |
| Tempered Steel | 2 | Master smiths sharpen every blade and lance in the kingdom's service. | All classes: +15% AttackDamage |
| Hold the Line | 2 | Steadfast morale makes your infantry immovable, shrugging off crowd control and slows. | Infantry: +0.35 Tenacity, +0.35 SlowResist, +12% Health |
| Knights of the Realm | 2 | Foot spearmen take up horse and lance, converting your line into heavy cavalry. | Transforms Spearman into Heavy Cavalry |
| Cathedral Order | 2 | Unlock warrior-priest Mages who bolster and mend the army's ranks. | Unlocks Mage for 200 gold |
| Royal Charter | 2 | A royal levy sends a mixed reinforcement of knights and archers each round. | 2 free Knight each round 2 free Archer each round |
| The King's Charge | 3 | The crown fields its finest: a shipment of paladin-grade heavy cavalry each round. | 3 free Heavy Cavalry each round |
| Paladin Orders | 3 | Your knights are anointed as paladins, gaining holy resilience and crushing power. | Transforms Knight into Heavy Cavalry Cavalry: +8 MagicArmor, +15% AttackDamage |
| Grand Crusade | 3 | United under one banner, the entire army fights harder, tougher, and unbroken. | All classes: +15% AttackDamage, +15% Health, +0.08 DamageReduction |
| High Sanctuary | 3 | Unlock mounted battle-clerics, elite Cavalry Mages who heal and empower on the move. | Unlocks Cavalry Mage for 300 gold |
| Impenetrable Bulwark | 3 | Your infantry becomes an unbreakable wall, absorbing punishment from every direction. | Infantry: +8 CutArmor, +8 PierceArmor, +6 CrushArmor, +0.1 DamageReduction |
Dwarves
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Forged Plate | 1 | Infantry gain flat pierce and cut armor, shrugging off arrows and blades. | Infantry: +4 PierceArmor, +4 CutArmor |
| Stonebound Constitution | 1 | All units gain a solid boost to maximum health. | All classes: +15% Health |
| Braced Stance | 1 | Ranged units dig in with heavier crush armor to hold their firing line. | Ranged: +5 CrushArmor |
| Muster the Militia | 1 | A free pair of Spearmen reinforces your battle line each round. | 2 free Spearman each round |
| Deep Roots | 1 | The whole army resists crowd control and slows, refusing to be moved. | All classes: +0.2 Tenacity, +0.2 SlowResist |
| Anvil Wall | 2 | Infantry stack heavy crush and pierce armor plus flat damage reduction to become an immovable wall. | Infantry: +6 CrushArmor, +6 PierceArmor, +0.1 DamageReduction |
| Master Smiths | 2 | Grinding attacks: all units gain attack damage but the army moves even slower. | All classes: +20% AttackDamage, -10% MoveSpeed |
| Shieldwall Drill | 2 | Retrains Spearmen into armored Swordsmen and hardens them against blades. | Transforms Spearman into Light Infantry Infantry: +5 CutArmor |
| Heavy Crossbows | 2 | Archers hit far harder in exchange for a slower rate of fire. | Ranged: +30% AttackDamage, -15% AttackSpeed |
| Runesmith Guild | 2 | Unlocks the buyable Mage, whose runic wards bolster the line. | Unlocks Mage for 250 gold |
| Mountain Kings | 3 | A free elite Knight shipment and army-wide health and damage reduction turn the line into a fortress. | 2 free Knight each round All classes: +20% Health, +0.1 DamageReduction |
| Living Bulwark | 3 | Transforms the whole spear line into Heavy Cavalry battering rams with fortress-grade armor. | Transforms Spearman into Heavy Cavalry Cavalry: +8 CrushArmor, +8 PierceArmor |
| Unbreakable | 3 | The entire army takes 20% less damage and cannot be slowed or controlled. | All classes: +0.2 DamageReduction, +0.4 SlowResist, +0.4 Tenacity |
| Grand Battery | 3 | A free volley of Archers plus a massive damage boost make your ranged line a killing wall. | 3 free Archer each round Ranged: +25% AttackDamage, +6 PierceArmor |
| Ancestral Forge | 3 | Upgrades your Knights into thundering Heavy Cavalry and unlocks buyable Cavalry Archers to grind from range. | Transforms Knight into Heavy Cavalry Unlocks Cavalry Archer for 300 gold |
Orcs
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Crude Blades | 1 | Infantry hit harder with brutal, oversized weapons. | Infantry: +15% AttackDamage |
| Raider Ponies | 1 | Cavalry gallop faster into the fray. | Cavalry: +15% MoveSpeed |
| War Party | 1 | A pack of Swordsmen joins your army every round. | 3 free Light Infantry each round |
| Thick Hides | 1 | Bolstered orc infantry shrug off cuts and blows. | Infantry: +4 CutArmor, +10% Health |
| Bloodlust | 1 | The scent of battle quickens every attack across the horde. | All classes: +12% AttackSpeed |
| Savage Strength | 2 | Infantry and cavalry alike smash with devastating force. | Infantry, Cavalry: +20% AttackDamage |
| Wolf Riders | 2 | Your Light Cavalry mount ferocious wolves, becoming Heavy Cavalry shock troops. | Transforms Light Cavalry into Heavy Cavalry Cavalry: +10% MoveSpeed |
| Grunt Horde | 2 | Reinforce every round with a wave of Spearmen to swamp the enemy. | 4 free Spearman each round |
| Frenzy | 2 | Whipped into a killing rage, the horde attacks faster and fears nothing. | Infantry, Cavalry: +18% AttackSpeed, +0.2 Tenacity |
| War Drums | 2 | Pounding drums drive the whole army onward, hardening it against pain. | All classes: +10% MoveSpeed, +0.08 DamageReduction |
| Berserkers | 3 | Swordsmen give in to blood-rage, transforming into hulking Knights that carve through everything. | Transforms Light Infantry into Heavy Infantry Infantry: +15% AttackDamage, +15% AttackSpeed |
| Black Tide | 3 | An endless muster of Swordsmen and Spearmen floods the field each round. | 4 free Light Infantry each round 3 free Spearman each round |
| Warchief's Elite Guard | 3 | A shipment of veteran Knights arrives to spearhead the assault. | 2 free Heavy Infantry each round |
| Unstoppable Horde | 3 | The entire army becomes an unrelenting juggernaut, tougher and unshakeable. | All classes: +25% Health, +0.1 DamageReduction, +0.25 Tenacity |
| Dire Wolf Pack | 3 | Unlock savage Cavalry Archer wolf-riders to harass and encircle. | Unlocks Cavalry Archer for 220 gold |
Undead (Alt Slot)
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Unliving Resolve | 1 | The dead feel no fear: all units gain tenacity and shrug off crowd control. | All classes: +0.2 Tenacity |
| Grave Chill | 1 | Frozen sinews resist slows, keeping the horde marching forward. | All classes: +0.25 SlowResist, +10% MoveSpeed |
| Rotting Hide | 1 | Necrotic flesh hardens infantry against cuts and crushing blows. | Infantry: +5 CutArmor, +4 CrushArmor |
| Pauper's Grave | 1 | A first shipment of expendable dead swells the ranks each round. | 3 free Spearman each round |
| Leeching Blades | 1 | Melee attackers hit harder as the horde drains the living. | Infantry: +15% AttackDamage |
| Endless Dead | 2 | A larger shipment of raised soldiers and archers reinforces the line every round. | 3 free Swordsman each round 2 free Archer each round |
| Attrition Ward | 2 | The whole army takes reduced damage, grinding down anything that stands its ground. | All classes: +0.15 DamageReduction |
| Soul Leech | 2 | Cavalry become life-draining raiders, gaining attack and bulk to outlast foes. | Cavalry: +20% AttackDamage, +15% Health |
| Bone Legion | 2 | Cheap spear-fodder is re-knit into hardened skeletal swordsmen. | Transforms Spearman into Swordsman Infantry: +10% Health |
| Cryptbound Flesh | 2 | Bloated undead bodies gain massive health, though they stay slow to fall. | All classes: +25% Health |
| Death's Tide | 3 | An overwhelming shipment of expendable dead floods the field every round. | 5 free Spearman each round 3 free Swordsman each round |
| Lich Ascendant | 3 | Unlocks the dreaded Cavalry Mage, mounted lich-lords wielding death magic. | Unlocks Cavalry Mage for 275 gold |
| Undying Horde | 3 | Army-wide tenacity and damage reduction make the horde nearly impossible to break. | All classes: +0.3 Tenacity, +0.15 DamageReduction |
| Abyssal Knights | 3 | Light cavalry are reforged into death knights, elite heavy horsemen of the grave. | Transforms Light Cavalry into Heavy Cavalry Cavalry: +15% AttackDamage, +6 CutArmor |
| Wardstone Bones | 3 | Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army. | All classes: +8 MagicArmor |
Wood Elves
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Forest Stride | 1 | The whole army moves faster, letting you dictate every engagement. | All classes: +12% MoveSpeed |
| Keen Fletching | 1 | Archers gain attack damage, sharpening your pierce output. | Ranged: +15% AttackDamage |
| Quick Draw | 1 | Ranged units fire faster, raising sustained kiting damage. | Ranged: +15% AttackSpeed |
| Scout Hunters | 1 | A pair of Archers reinforce your line each round. | 2 free Archer each round |
| Lithe Footwork | 1 | Skirmishers resist slows, keeping their speed advantage against snares. | All classes: +0.3 SlowResist |
| Longbow Mastery | 2 | Archers hit far harder, turning volleys into a wall of pierce. | Ranged: +25% AttackDamage |
| Wind Riders | 2 | Foot Archers become Cavalry Archers, trading the line for mobile firepower. | Transforms Archer into Cavalry Archer |
| Glade Runners | 2 | Cavalry surge in speed for devastating hit-and-run raids. | Cavalry: +20% MoveSpeed |
| Outriders | 2 | A pack of Cavalry Archers joins your raiding force each round. | 2 free Cavalry Archer each round |
| Wardancers | 2 | Unlock the agile Light Cavalry to screen your archers and chase kills. | Unlocks Light Cavalry for 200 gold |
| Starfall Volley | 3 | Ranged units gain crushing damage and fire rate, unleashing an arrow storm. | Ranged: +30% AttackDamage, +20% AttackSpeed |
| Stormherd | 3 | An elite host of Cavalry Archers reinforces you every round. | 4 free Cavalry Archer each round |
| The Wild Hunt | 3 | Every Knight becomes a Cavalry Archer, and the whole horde rides faster. | Transforms Knight into Cavalry Archer Cavalry: +15% MoveSpeed |
| Ghostwalkers | 3 | The army shrugs off a portion of all incoming damage while keeping its speed. | All classes: +0.15 DamageReduction, +10% MoveSpeed |
| Spellsingers | 3 | Unlock mounted Cavalry Mages to add magic burst to your mobile army. | Unlocks Cavalry Mage for 300 gold |
Tidescale
| Tech | Tier | Description | Effects |
|---|---|---|---|
| Tidecaller Focus | 1 | Rune-mages channel sharper arcane bolts, gaining attack damage. | Ranged: +12% AttackDamage |
| Coral Plating | 1 | Infantry harden their shells with coral and pearl, gaining cut and pierce armor. | Infantry: +4 CutArmor, +3 PierceArmor |
| Blessing of Tides | 1 | Priests wash the whole host in healing currents, boosting everyone's health. | All classes: +10% Health |
| Swift Current | 1 | Komodo cavalry surge forward on the tide, gaining move speed. | Cavalry: +15% MoveSpeed |
| Reef Honor Guard | 1 | Two Spearmen of the reef guard join your army each round. | 2 free Spearman each round |
| Arcane Surge | 2 | Rune-mages weave glyphs faster, gaining a large attack-speed boost. | Ranged: +25% AttackSpeed |
| Leviathan Hide | 2 | Deep-sea vitality toughens the entire army. | All classes: +15% Health |
| Reef Wardens | 2 | Two heavy Knights of the coral guard reinforce your line every round. | 2 free Knight each round |
| Riptide Charge | 2 | Komodo cavalry hit harder and faster on the charge. | Cavalry: +20% AttackDamage, +12% MoveSpeed |
| Deepwatch Sentries | 2 | Unlocks buyable Archers to screen your casters and harass from range. | Unlocks Archer for 200 gold |
| Ricochet Runes | 3 | MARQUEE: rune-mage chakrams ricochet, bouncing to 2 additional nearby enemies on impact (with slight damage falloff per bounce). | Projectile chain: 2 bounces for Ranged |
| Tempest Host | 3 | Two elite Spear Cavalry ride with your army every round. | 2 free Komodo each round |
| Abyssal Might | 3 | Army-wide surge of deep magic: more damage and hardened magic wards for all. | All classes: +20% AttackDamage, +6 MagicArmor |
| High Conclave | 3 | Unlocks buyable rune-Mages so you can flood the field with ricocheting chakrams. | Unlocks Mage for 300 gold |
| Tidal Bulwark | 3 | Coral-plated infantry become an unbreakable wall: heavy crush armor and extra health. | Infantry: +6 CrushArmor, +15% Health |