Unit page

Light Cavalry

Light Cavalry variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
BarbariansLight CavalryCavalry20030050Cut0.66725050005
High ElvesLight CavalryCavalry20030050Cut0.66725050005
Night ElvesLight CavalryCavalry20030050Cut0.66725050005
UndeadLight CavalryCavalry20030050Cut0.66725050005
Undead (Alt Slot)Light CavalryCavalry20030050Cut0.66725050005

Availability

Barbarians

Barbarians Light Cavalry

Barbarians fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.

Cost200
ClassCavalry
Health300
Damage50
Range2
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary50Cut0-20.6671Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Reckless Charge

Cavalry gain move speed to slam into the enemy first.

  • Cavalry: +15% MoveSpeed

War Cry

The whole army swings faster but shrugs off less punishment.

  • All classes: +10% AttackSpeed, -2 CutArmor

Thick Hides

Tougher bodies help fragile berserkers survive the opening clashes.

  • All classes: +12% Health

Raider Horde

Transform your Spearmen into hard-charging Light Cavalry.

  • Transforms Spearman into Light Cavalry

Thundering Hooves

Cavalry charge in faster and hit far harder on impact.

  • Cavalry: +20% AttackDamage, +12% MoveSpeed

Undying Fury

Army-wide frenzy: everyone attacks and moves faster, damage soaring but hides thinning.

  • All classes: +20% AttackDamage, +15% AttackSpeed, +10% MoveSpeed, -3 CutArmor

Devastators

Transform your Swordsmen into Heavy Cavalry and pump their charge damage.

  • Cavalry: +15% AttackDamage

High Elves

High Elves Light Cavalry

High Elves fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.

Cost200
ClassCavalry
Health300
Damage50
Range2
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary50Cut0-20.6671Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Warded Silk

Enchanted vestments grant every soldier flat magic armor against enemy spellcasters.

  • All classes: +5 MagicArmor

Mistwardens

Fragile bodies are shielded by warding mist, granting army-wide magic armor and damage reduction.

  • All classes: +6 MagicArmor, +0.1 DamageReduction

Silvered Lancers

Light Cavalry are drilled into disciplined Cavalry Archers for mobile precision fire.

  • Transforms Light Cavalry into Cavalry Archer
  • Cavalry: +10% MoveSpeed

Aegis of Silvermoon

A radiant ward blankets the army with heavy magic armor, damage reduction, and tenacity.

  • All classes: +10 MagicArmor, +0.15 DamageReduction, +0.3 Tenacity

Night Elves

Night Elves Light Cavalry

Night Elves fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.

Cost200
ClassCavalry
Health300
Damage50
Range2
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary50Cut0-20.6671Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Fleet-Footed

All units move faster, letting your army dictate every engagement.

  • All classes: +12% MoveSpeed

Evasive Maneuvers

Cavalry shrug off slows, keeping their kiting speed under fire.

  • Cavalry: +0.3 SlowResist

Shadow Cloaks

Woven shadow grants every unit magic armor to survive the first exchange.

  • All classes: +4 MagicArmor, +3 PierceArmor

Chilling Aura

Your cavalry radiate cold, and their own move speed climbs to press the slow.

  • Cavalry: +15% MoveSpeed, +0.2 SlowResist

Wild Hunt

Spearmen abandon the line and ride out as fast Light Cavalry raiders.

  • Transforms Spearman into Light Cavalry
  • Cavalry: +10% MoveSpeed

Glaive Warband

A free warband of Light Cavalry reinforces every round for relentless raids.

  • 3 free Light Cavalry each round

Shadowmeld

The whole army becomes untouchable, gaining army-wide damage reduction and speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed

Frostbite Volley

Ranged fire chills the enemy while your own army resists their counter-slows.

  • All classes: +0.3 SlowResist, +0.2 Tenacity

Dread Riders

Light Cavalry ascend into Heavy Cavalry shock riders that hit and vanish.

  • Transforms Light Cavalry into Heavy Cavalry
  • Cavalry: +15% AttackDamage, +10% MoveSpeed

Undead

Undead Light Cavalry

Undead fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.

Cost200
ClassCavalry
Health300
Damage50
Range2
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary50Cut0-20.6671Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Soul Leech

Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.

  • Cavalry: +20% AttackDamage, +15% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Abyssal Knights

Light cavalry are reforged into death knights, elite heavy horsemen of the grave.

  • Transforms Light Cavalry into Heavy Cavalry
  • Cavalry: +15% AttackDamage, +6 CutArmor

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor

Undead (Alt Slot)

Undead (Alt Slot) Light Cavalry

Undead (Alt Slot) fields the Light Cavalry as mobility, flanking, and punishing exposed back-line units. Mounted companies are trained for timing and nerve, waiting for the moment a formation opens before striking through it. In play, this variant fights up close, with 300 health, 50 listed damage, and 2 primary range.

Cost200
ClassCavalry
Health300
Damage50
Range2
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • Mobility gives it good engage and repositioning windows.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Must commit into close range to deal damage.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary50Cut0-20.6671Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Unliving Resolve

The dead feel no fear: all units gain tenacity and shrug off crowd control.

  • All classes: +0.2 Tenacity

Grave Chill

Frozen sinews resist slows, keeping the horde marching forward.

  • All classes: +0.25 SlowResist, +10% MoveSpeed

Attrition Ward

The whole army takes reduced damage, grinding down anything that stands its ground.

  • All classes: +0.15 DamageReduction

Soul Leech

Cavalry become life-draining raiders, gaining attack and bulk to outlast foes.

  • Cavalry: +20% AttackDamage, +15% Health

Cryptbound Flesh

Bloated undead bodies gain massive health, though they stay slow to fall.

  • All classes: +25% Health

Undying Horde

Army-wide tenacity and damage reduction make the horde nearly impossible to break.

  • All classes: +0.3 Tenacity, +0.15 DamageReduction

Abyssal Knights

Light cavalry are reforged into death knights, elite heavy horsemen of the grave.

  • Transforms Light Cavalry into Heavy Cavalry
  • Cavalry: +15% AttackDamage, +6 CutArmor

Wardstone Bones

Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.

  • All classes: +8 MagicArmor