Strengths
- High health lets it stay relevant in long trades.
- Armor profile makes it harder to remove with basic damage.
- High listed damage threatens priority targets when it gets uptime.
Unit page
Ogre variants, lore, stats, special effects, upgrades, strengths, and weaknesses.
| Faction | Unit | Class | Cost | HP | Damage | Type | Atk/s | Range | Pierce | Cut | Crush | Magic | Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Undead | Ogre | Infantry | 750 | 900 | 120 | Cut | 0.333 | 2.6 | 50 | 100 | 0 | 0 | 5 |
| Undead (Alt Slot) | Ogre | Infantry | 750 | 900 | 120 | Cut | 0.333 | 2.6 | 50 | 100 | 0 | 0 | 5 |
| Faction | Availability |
|---|---|
| Undead | Base |
| Barbarians | - |
| High Elves | - |
| Night Elves | - |
| Western Kingdoms | - |
| Dwarves | - |
| Orcs | - |
| Undead (Alt Slot) | Base |
| Wood Elves | - |
| Tidescale | - |
Undead
Undead fields the Ogre as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 900 health, 120 listed damage, and 2.6 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 120 | Cut | 0-2.6 | 0.333 | 1 | Projectile |
The dead feel no fear: all units gain tenacity and shrug off crowd control.
Frozen sinews resist slows, keeping the horde marching forward.
Necrotic flesh hardens infantry against cuts and crushing blows.
Melee attackers hit harder as the horde drains the living.
The whole army takes reduced damage, grinding down anything that stands its ground.
Cheap spear-fodder is re-knit into hardened skeletal swordsmen.
Bloated undead bodies gain massive health, though they stay slow to fall.
Army-wide tenacity and damage reduction make the horde nearly impossible to break.
Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.
Undead (Alt Slot)
Undead (Alt Slot) fields the Ogre as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 900 health, 120 listed damage, and 2.6 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 120 | Cut | 0-2.6 | 0.333 | 1 | Projectile |
The dead feel no fear: all units gain tenacity and shrug off crowd control.
Frozen sinews resist slows, keeping the horde marching forward.
Necrotic flesh hardens infantry against cuts and crushing blows.
Melee attackers hit harder as the horde drains the living.
The whole army takes reduced damage, grinding down anything that stands its ground.
Cheap spear-fodder is re-knit into hardened skeletal swordsmen.
Bloated undead bodies gain massive health, though they stay slow to fall.
Army-wide tenacity and damage reduction make the horde nearly impossible to break.
Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.