Strengths
- Reliable infantry role compression at a manageable shop cost.
Unit page
Swordsman variants, lore, stats, special effects, upgrades, strengths, and weaknesses.
| Faction | Unit | Class | Cost | HP | Damage | Type | Atk/s | Range | Pierce | Cut | Crush | Magic | Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Barbarians | Swordsman | Infantry | 100 | 150 | 35 | Cut | 0.333 | 2 | 0 | 0 | 0 | 0 | 5 |
| High Elves | Swordsman | Infantry | 100 | 150 | 35 | Cut | 0.333 | 2 | 0 | 0 | 0 | 0 | 5 |
| Night Elves | Swordsman | Infantry | 100 | 150 | 35 | Cut | 0.333 | 2 | 0 | 0 | 0 | 0 | 5 |
| Undead | Swordsman | Infantry | 100 | 150 | 35 | Cut | 0.333 | 2 | 0 | 0 | 0 | 0 | 5 |
| Undead (Alt Slot) | Swordsman | Infantry | 100 | 150 | 35 | Cut | 0.333 | 2 | 0 | 0 | 0 | 0 | 5 |
| Wood Elves | Swordsman | Infantry | 100 | 150 | 35 | Cut | 0.333 | 2 | 0 | 0 | 0 | 0 | 5 |
| Faction | Availability |
|---|---|
| Undead | Base |
| Barbarians | Base |
| High Elves | Base |
| Night Elves | Base |
| Western Kingdoms | - |
| Dwarves | - |
| Orcs | - |
| Undead (Alt Slot) | Base |
| Wood Elves | Base |
| Tidescale | - |
Barbarians
Barbarians fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 35 | Cut | 0-2 | 0.333 | 1 | Projectile |
All infantry hit harder, trading defense for raw offense.
The whole army swings faster but shrugs off less punishment.
A pair of Swordsmen joins your army each round to press the attack early.
Tougher bodies help fragile berserkers survive the opening clashes.
Infantry go into a frenzy: much faster attacks at the cost of armor.
Army-wide frenzy: everyone attacks and moves faster, damage soaring but hides thinning.
Transform your Swordsmen into Heavy Cavalry and pump their charge damage.
High Elves
High Elves fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 35 | Cut | 0-2 | 0.333 | 1 | Projectile |
Enchanted vestments grant every soldier flat magic armor against enemy spellcasters.
Fragile bodies are shielded by warding mist, granting army-wide magic armor and damage reduction.
Three elite Swordsmen shipped each round steady the fragile Elven front line.
A radiant ward blankets the army with heavy magic armor, damage reduction, and tenacity.
Night Elves
Night Elves fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 35 | Cut | 0-2 | 0.333 | 1 | Projectile |
All units move faster, letting your army dictate every engagement.
Woven shadow grants every unit magic armor to survive the first exchange.
The whole army becomes untouchable, gaining army-wide damage reduction and speed.
Ranged fire chills the enemy while your own army resists their counter-slows.
Undead
Undead fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 35 | Cut | 0-2 | 0.333 | 1 | Projectile |
The dead feel no fear: all units gain tenacity and shrug off crowd control.
Frozen sinews resist slows, keeping the horde marching forward.
Necrotic flesh hardens infantry against cuts and crushing blows.
Melee attackers hit harder as the horde drains the living.
A larger shipment of raised soldiers and archers reinforces the line every round.
The whole army takes reduced damage, grinding down anything that stands its ground.
Cheap spear-fodder is re-knit into hardened skeletal swordsmen.
Bloated undead bodies gain massive health, though they stay slow to fall.
An overwhelming shipment of expendable dead floods the field every round.
Army-wide tenacity and damage reduction make the horde nearly impossible to break.
Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.
Undead (Alt Slot)
Undead (Alt Slot) fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 35 | Cut | 0-2 | 0.333 | 1 | Projectile |
The dead feel no fear: all units gain tenacity and shrug off crowd control.
Frozen sinews resist slows, keeping the horde marching forward.
Necrotic flesh hardens infantry against cuts and crushing blows.
Melee attackers hit harder as the horde drains the living.
A larger shipment of raised soldiers and archers reinforces the line every round.
The whole army takes reduced damage, grinding down anything that stands its ground.
Cheap spear-fodder is re-knit into hardened skeletal swordsmen.
Bloated undead bodies gain massive health, though they stay slow to fall.
An overwhelming shipment of expendable dead floods the field every round.
Army-wide tenacity and damage reduction make the horde nearly impossible to break.
Consecrated bones shore up the horde's fatal weakness, granting magic armor across the army.
Wood Elves
Wood Elves fields the Swordsman as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 150 health, 35 listed damage, and 2 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 35 | Cut | 0-2 | 0.333 | 1 | Projectile |
The whole army moves faster, letting you dictate every engagement.
Skirmishers resist slows, keeping their speed advantage against snares.
The army shrugs off a portion of all incoming damage while keeping its speed.