Unit page

Bolt Thrower

Bolt Thrower variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
Wood ElvesBolt ThrowerSiege50030050Crush0.11603000005

Availability

Wood Elves

Wood Elves Bolt Thrower

Wood Elves fields the Bolt Thrower as breaking dense formations and pressuring fortified positions from distance. Siege crews bring patient violence to the field, trading agility for the ability to decide where enemies cannot safely stand. In play, this variant fights from range, with 300 health, 50 listed damage, and 60 primary range.

Cost500
ClassSiege
Health300
Damage50
Range60
Speed5

Strengths

  • High health lets it stay relevant in long trades.
  • Armor profile makes it harder to remove with basic damage.
  • Long range lets it contribute before the front lines collide.
  • High listed damage threatens priority targets when it gets uptime.

Weaknesses

  • Has a close-range blind spot or weaker fallback profile.
  • No listed magic armor in the prefab data.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary50Crush5-600.115Projectile
  • Projectile pressure: can be affected by projectile-chain or ranged attack upgrades where eligible.

Relevant Upgrades

Forest Stride

The whole army moves faster, letting you dictate every engagement.

  • All classes: +12% MoveSpeed

Lithe Footwork

Skirmishers resist slows, keeping their speed advantage against snares.

  • All classes: +0.3 SlowResist

Ghostwalkers

The army shrugs off a portion of all incoming damage while keeping its speed.

  • All classes: +0.15 DamageReduction, +10% MoveSpeed