Strengths
- High health lets it stay relevant in long trades.
- Armor profile makes it harder to remove with basic damage.
- Long range lets it contribute before the front lines collide.
- High listed damage threatens priority targets when it gets uptime.
Unit page
Bolt Thrower variants, lore, stats, special effects, upgrades, strengths, and weaknesses.
| Faction | Unit | Class | Cost | HP | Damage | Type | Atk/s | Range | Pierce | Cut | Crush | Magic | Speed |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Wood Elves | Bolt Thrower | Siege | 500 | 300 | 50 | Crush | 0.11 | 60 | 300 | 0 | 0 | 0 | 5 |
| Faction | Availability |
|---|---|
| Undead | - |
| Barbarians | - |
| High Elves | - |
| Night Elves | - |
| Western Kingdoms | - |
| Dwarves | - |
| Orcs | - |
| Undead (Alt Slot) | - |
| Wood Elves | Base |
| Tidescale | - |
Wood Elves
Wood Elves fields the Bolt Thrower as breaking dense formations and pressuring fortified positions from distance. Siege crews bring patient violence to the field, trading agility for the ability to decide where enemies cannot safely stand. In play, this variant fights from range, with 300 health, 50 listed damage, and 60 primary range.
| Profile | Damage/Heal | Type | Range | Atk/s | Multiplier | Notes |
|---|---|---|---|---|---|---|
| Primary | 50 | Crush | 5-60 | 0.11 | 5 | Projectile |
The whole army moves faster, letting you dictate every engagement.
Skirmishers resist slows, keeping their speed advantage against snares.
The army shrugs off a portion of all incoming damage while keeping its speed.