Unit page

Berserker

Berserker variants, lore, stats, special effects, upgrades, strengths, and weaknesses.

Stat Comparison

FactionUnitClassCostHPDamageTypeAtk/sRangePierceCutCrushMagicSpeed
DwarvesBerserkerInfantry20012535Crush0.66720500500

Availability

Dwarves

Dwarves Berserker

Dwarves fields the Berserker as front-line presence, body-blocking, and holding contested ground. These soldiers are the weight of an army: disciplined bodies in the lane, buying time for the rest of the formation to work. In play, this variant fights up close, with 125 health, 35 listed damage, and 2 primary range.

Cost200
ClassInfantry
Health125
Damage35
Range2
Speed0

Strengths

  • Armor profile makes it harder to remove with basic damage.

Weaknesses

  • Must commit into close range to deal damage.
  • Average speed makes disengaging difficult once committed.
  • High cost makes losses painful and delays army width.

Attacks and Special Effects

ProfileDamage/HealTypeRangeAtk/sMultiplierNotes
Primary35Crush0-20.6671Projectile
  • No explicit special effect is exposed in the prefab data beyond its attack profile and stats.

Relevant Upgrades

Forged Plate

Infantry gain flat pierce and cut armor, shrugging off arrows and blades.

  • Infantry: +4 PierceArmor, +4 CutArmor

Deep Roots

The whole army resists crowd control and slows, refusing to be moved.

  • All classes: +0.2 Tenacity, +0.2 SlowResist

Anvil Wall

Infantry stack heavy crush and pierce armor plus flat damage reduction to become an immovable wall.

  • Infantry: +6 CrushArmor, +6 PierceArmor, +0.1 DamageReduction

Master Smiths

Grinding attacks: all units gain attack damage but the army moves even slower.

  • All classes: +20% AttackDamage, -10% MoveSpeed

Shieldwall Drill

Retrains Spearmen into armored Swordsmen and hardens them against blades.

  • Infantry: +5 CutArmor

Mountain Kings

A free elite Knight shipment and army-wide health and damage reduction turn the line into a fortress.

  • All classes: +20% Health, +0.1 DamageReduction

Unbreakable

The entire army takes 20% less damage and cannot be slowed or controlled.

  • All classes: +0.2 DamageReduction, +0.4 SlowResist, +0.4 Tenacity